Virtual Reality-Supported Drilling Strategy In Teaching English Vocabulary To Young Learners

  • Halimah Halimah Universitas Suryakancana
  • Vina Nurviyani
  • Asep Saepulah Universitas Suryakancana Cianjur
  • Jauhar Helmie Universitas Suryakancana Cianjur
  • Rahmi Wulandari Wandawati Universitas Suryakancana Cianjur
  • Siti Mutiah
Keywords: drilling, young learners, Virtual Reality, vocabulary.

Abstract

This present research intent to discover the implementation of Virtual Reality (VR) media in supporting drilling strategy to teach English vocabulary to young learners modeled by a current teacher who is taking Independent Learning-Campus Merdeka (Merdeka Belajar-Kampus Merdeka or MBKM) as the participant of this study. She is holding a responsibility to teach English lesson to a school partnership. The school that is in partnership is Trikarya Public Elementary School of Cipanas district. This research collected the data through observation on teaching praxis using VR media. As the data were collected, the writer analyzed them. There were six steps in analyzing the data; (1) preparing the data to be analyzed, (2) reading or viewing all data, (3) coding the data, (4) generalizing the code, (5) creating tables based on the data code, and (6) interpret the data code. Over the observation the writers found a new procedure on implementing VR media in teaching English vocabulary to elementary students. There are three stages in this procedure that is called PMP. PMP stands for Pre-Activity, Main Activity, and Post-Activity. Furthermore, there are four activities in the main stage; Watch, Collect, Sharing, and Practice and hereafter is called WCSP. The last finding uncovers that the teacher is using drilling as the teaching strategy to activate the students.

Downloads

Download data is not yet available.

References

Andre, J. L., Handriyantini, E., & Oktavia, C. A. (2019). Pengembangan Game Virtual Reality Berbasis Android Menggunakan Unity Sebagai Media Penunjang Pengenalan Bahasa Inggris. J-Intech, 6(02), 208–213. https://doi.org/10.32664/j-intech.v6i02.253
Devanti, Y. M. (2018). The Use of Video as a Media to Improve Students’ Vocabulary Mastery. ELLITE: Journal of English Language, Literature, and Teaching, 3(1), 42. https://doi.org/10.32528/ellite.v3i1.1778
Dewi, L. O., Halimah, & Kurniawati, N. (2021). The Merit of Guessing Game in Imptoving Students’ Vocabulary Matery. Journal of Teaching and Education, 3(2), 294–309. Retrieved from http://journals.umkt.ac.id/index.php/acitya
Dharma, K. Y., Sugihartini, N., & Arthana, I. K. R. (2018). Pengaruh Penggunaan Media Virtual Reality Dengan Model Pembelajaran Klasikal Terhadap Hasil Belajar Siswa Di Tk Negeri Pembina Singaraja. Jurnal Pendidikan Teknologi Dan Kejuruan, 15(2), 298–307. https://doi.org/10.23887/jptk-undiksha.v15i2.14481
Diyanti, Y., Nurhayati, L., & Supriyanti, N. (2020). The Profile of Primary English Teachers in Indonesia. LITERA, 10(1), 37–51.
Fivy Andries, F. (2019). the Use of Drill Techniques in Teaching Present and Past Tense Private Grammar Toward Students in English Study Program of Unima. Journal of English Language and Literature Teaching, 4(1), 59–66. https://doi.org/10.36412/jellt.v4i1.944
Fuadi, T. M., & Aswita, D. (2021). Merdeka Belajar Kampus Merdeka (Mbkm): Bagaimana Penerapan Dan Kedala Yang Dihadapi Oleh Perguruan Tinggi Swasta Di Aceh. Jurnal Dedikasi Pendidikan, 5(2), 603–614. Retrieved from http://jurnal.abulyatama.ac.id/index.php/dedikasi
Halimah, Ibrahim, G. A., & Lustyantie, N. (2019). Technology CLL to Foster Student’s Speaking. In Proceedings of the International Conference on Industrial Engineering and Operations Management (pp. 2389–2399). Pilzen: IEOM Society International.
Hariyono, T. C. (2020). Teaching Vocabulary To Young Learner Using Video on Youtube At English Course. Language Research Society, 1(1), 41–46. https://doi.org/10.33021/lrs.v1i1.1038
Meisani, D. R. (2018). The Effectiveness of English Education at a Public Elementary School in Indonesia in Enhancing English for Young Learners. In The Tenth Conference on Applied Linguistics and The Second English Language Teaching and Technology Conference in collaboration with The First International Conference on Language,Literature, Culture, and Education (CONAPLIN and ICOLLITE) (pp. 80–85). https://doi.org/10.5220/0007162400800085
Muchtar, F. Y., Nasrah, & Ilham, M. (2021). Pengembangan Multimedia Interaktif Berbasis I-Spring Presenter untuk Meningkatkan Keterampilan Berpikir Kritis Siswa Sekolah Dasar. Jurnal Basicedu, 5(3), 1683–1688.
Nufus, T. Z. (2019). Teaching English to Young Learners in Indonesia (Pros and Cons). English Language in Focus (ELIF), 1(1), 65. https://doi.org/10.24853/elif.1.1.65-70
Nurmala, S., Triwoelandari, R., & Fahri, M. (2021). Pengembangan Media Articulate Storyline 3 pada Pembelajaran IPA Berbasis STEM untuk Mengembangkan Kreativitas SiswaSD/MI. Jurnal Basicedu, 5(6), 5024–5034.
Prahani, B. K., Utama Alan Deta, Mochammad Yasir, Sri Astutik, Paken Pandiangan, Sayidah Mahtari, & Husni Mubarok. (2020). The Concept of “Kampus Merdeka” in Accordance with Freire’s Critical Pedagogy. Studies in Philosophy of Science and Education, 1(1), 21–37. https://doi.org/10.46627/sipose.v1i1.8
Prihatin, Y. (2017). the Removal of English Language for Elementary School in Curriculum 2013. Dialektika Journal, 3(1), 53–68. Retrieved from https://journal.peradaban.ac.id/index.php/jdpbi/article/download/63/59/
Sanjadireja, R. R. (2020). Subtitle in Teaching Pronunciation with Video. IJET (Indonesian Journal of English Teaching), 9(1), 67–85. https://doi.org/10.15642/ijet2.2020.9.1.67-85
Sari, N., Suryanti, K., & Manurung, S. M. (2017). Analisis Penggunaan Media Pembelajaran Untuk Meningkatkan Motivasi Peserta Didik Terhadap Pembelajaran Fisika Kelas XI MIPA 1 SMA Titian Teras Muaro Jambi. Jurnal Pendidikan Fisika Dan Keilmuan(JPFK), 3(2), 110–112.
Sepyanda, M. (2017). The Importance of English Subject in Elementary School Curriculum. English Language Teaching and Reserach, I(1), 206–216.
Simanullang, M. (2018). The effect of applying video on the Students’ English Pronunciation Accuracy at the Fifth Semester Students at the English Study Program of the Teacher’s Training and Education Faculty the University of Sisingamangaraja XII Tapanuli in Academic Year 2018/2019. International Journal of English Literature and Social Sciences, 3(6), 1000–1007. https://doi.org/10.22161/ijels.3.6.13
Simatupang, E., & Yuhertiana, I. (2021). Merdeka Belajar Kampus Merdeka terhadap Perubahan Paradigma Pembelajaran pada Pendidikan Tinggi: Sebuah Tinjauan Literatur. Jurnal Bisnis, Manajemen, Dan Ekonomi, 2(2), 30–38. https://doi.org/10.47747/jbme.v2i2.230
Sundari, F. S., & Muliyawati, Y. (2017). Analisis Keterampilan Dasar Mengajar Mahasiswa PGSD. Pedagonal : Jurnal Ilmiah Pendidikan, 1(1), 26–36. https://doi.org/10.33751/pedagog.v1i1.225
Surbhi, S. (2017). Difference Between Print Media and Electronic Media. Retrieved May 2, 2019, from https://keydifferences.com/difference-between-print-and-electronic-media.html
Utami, L. P. R. A., Suwastini, N. K. A., Dantes, G. R., Suprihatin, C. T., & Adnyani, K. E. K. (2021). Virtual reality for supporting authentic learning in 21-st century learning. Jurnal Pendidikan Teknik Dan Kejuruan, 18(1), 132–141. Retrieved from https://ejournal.undiksha.ac.id/index.php/JPTK/article/viewFile/32376/17649
Veldman, M. A., Doolaard, S., Bosker, R. J., & Snijders, T. A. B. (2020). Young children working together. Cooperative learning effects on group work of children in Grade 1 of primary education. Learning and Instruction, 67(July 2019), 101308. https://doi.org/10.1016/j.learninstruc.2020.101308
Wulandari, R. M., Widyaningrum, L., & Arini, L. D. D. (2021). Pengaruh Inovasi Cerdas pada Sistem Muskuloskeletal melalui Media Pembelajaran Interaktif di. Jurnal Basicedu, 5(3), 1683–1688.
Yildirim, B., Topalcengiz, E. S., Arikan, G., & Timur, S. (2020). Using Virtual Reality in the Classroom : Reflections of STEM Teachers on the Use of Teaching and Learning Tools Using Virtual Reality in the Classroom : Reflections of STEM Teachers on the Use of Teaching and Learning Tools. Journal of Education in Science Environment and Health, 6(3). https://doi.org/10.21891/jeseh.711779
Zamzami, M. A. (2019). A STUDY OF THE TEACHING ENGLISH FOR YOUNG LEARNERS AT ISLAMIC ELEMENTARY SCHOOL ISLAMIYAH MALANG. Akademika : Jurnal Manajemen Pendidikan Islam, 1(1), 52–75. Retrieved from https://ejournal.iaiskjmalang.ac.id/index.php/akad/article/view/71
Published
2022-01-31
How to Cite
Halimah, H., Nurviyani, V., Saepulah, A., Helmie, J., Wandawati, R., & Mutiah, S. (2022, January 31). Virtual Reality-Supported Drilling Strategy In Teaching English Vocabulary To Young Learners. Acitya: Journal of Teaching and Education, 4(1), 88-100. DOI: https://doi.org/10.30650/ajte.v4i1.3195
Section
Language Teaching, Literature, Linguistic & English for Specific Purpose